![]() All living beings within the irradiated Domain must succeed a DC 31 Fortitude save every 10 minutes or have 1 point of Constitution drained from them, all but assuring a slow, painful death by radiation poisoning. These hazardous stones shed light and warmth as if they were candles, drawing in the chilled residents of the caves and exposing them to a form of attack that few have any defense against. Oh yes, Cave Blights cash in on the fact that some radioactive elements are naturally occurring, causing faintly-glowing crystals of the stuff to grow from the rocky cave ceilings and walls across its Domain (which, to reiterate, can be up to five miles in every direction, unimpeded by natural or manmade walls). ![]() It favors both tactics, as its Cursed Domain is one of the most dangerous ones on this list, barring perhaps the Tundra Blight’s: Irradiated Domain. The Cave Blights possess a +47 modifier to Stealth when hiding among rock formations, making them next to impossible to spot and allowing the nasty, horrid things to simply lay dormant most of the time and let aggressors shuffle past it so it can either continue working its foul magic in peace… or lash out in a sneak attack. These blossoms resemble a pinkish dogwood or, in some climates, a flowering plum tree.The final Blight upon our land and our list this week is the powerful Cave Blight, master of the winding, twisting, labyrinthine underground, one of the most hostile domains there is for a wandering party. When they kill a living creature, they briefly flower. Shadow blights are sometimes cultivated by vampires, liches, or necromancers as particularly loathsome guardians. ![]() It is willing to slaughter anyone who prevents it from satisfying its desires. It also tries to find a door to the Plane of Shadows, allowing it to exist in secluded darkness forever. The shadow blight longs to spread the shadow that animates it to other dead trees. The tree, weakened by the necrotic energy coming off the strengthening crimson mist, often succumbs to frostbite, animating the next sunset as a shadow blight. The mist lurks in the shadow of a tall tree in the icy northern lowlands and devours tree-dwelling insects and small animals until it is strong enough to once again hunt. When a vampire becomes a crimson mist, the terrified, bestial essence of the vampire initially flees and hides as it attempts to regain its senses. If the shrubs are not destroyed before 1 hour passes, they become new shadow blights.īorn of Vampires. These plants’ attacks deal an additional 3 (1d6) necrotic damage. The shadow blight magically animates 1d4 plants within 60 feet of it, turning them into awakened shrubs under its control. Animate Plants (Recharges after a Short or Long Rest).Hit: 7 (2d6) cold damage plus 3 (1d6) necrotic damage. Melee Spell Attack: +5 to hit, reach 10 ft., one target. ![]() While the shadow blight remains motionless, it is indistinguishable from the stump of a dead tree. (blind beyond this radius), passive Perception 13 Inky shadows fill a hollow near the base of the stump. The stump of a blackened, frostbitten conifer stands upright on six leg-like roots and scuttles sideways like an arboreal hermit crab.
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